A downloadable game

Telecast V10

is an open-wheel racing simulation focused on capturing the raw power and mechanical hostility of 1990s Formula racing. Built in Godot 4, the project utilizes a decoupled C++ physics pipeline running at high-frequency sub-steps to simulate chassis, suspension, load transfer, and non-linear tire friction.

This itch.io page serves as the active development hub for early builds, technical showcases, and performance updates.

Project Highlights

  • Architecture: Godot 4 Forward+ engine acting as the rendering frontend, UI, and application shell.
  • Physics Engine: Integrated Project Chrono C++ multi-body dynamics framework executing via GDExtension at 333 Hz for high-precision double-wishbone suspension, chassis flex, dynamic mass transfer, and non-linear tire contact calculations.
  • Hybrid AI & Dual-Physics System: Engineered a lightweight custom physics engine directly within the Project Chrono codebase. Off-screen AI grids run on a streamlined physics pipeline to maximize CPU performance, seamlessly upgrading to full multi-body Chrono physics when interacting closely with the player.
  • Procedural Audio Engine: Real-time engine audio synthesis powered by physics from Engine Simulator by AngeTheGreat, rendering mechanical firing orders, exhaust pulse dynamics, and 14,000+ RPM V10 screams directly from real-world stroke and dyno parameters.
  • Handling & Drivetrain: Full multi-body vehicle topology coupled to a dyno-verified torque curve matrix, featuring realistic slip-angle latency and advanced friction models (Pacejka/LuGre).
  • Visuals & Lighting: 8K HDRI lighting, multi-layer automotive clear-coat shaders, SSAO, SSR, SDFGI, and depth-aware vector motion blur. Optimized Rendering: GPU instancing with MultiMeshInstance3D and distance-culling billboard impostors past 200m to eliminate draw-call bottlenecks.
  • Thematic Universe: Fictional 1990 Season with all cars circuits.
  • Performance Tech: MultiMeshInstance3D foliage instancing and billboard impostors to maintain high frame rates.

Simple Demo to prove concept is available on our profile*

Development log