
Telecast V10 First Demo
A downloadable game for Windows
About The Game
Telecast V10 is an open-wheel racing simulator designed to recapture the golden era of late 90s Grand Prix motorsport. Built with a focus on authentic TV presentation, screaming 19,000 RPM V10 engines, and period-accurate presentation and handling, Telecast V10 places you right in the cockpit of a legendary era of Formula 1.
Demo (Proof of Concept)
Free. Not for sale, and never will be. This is a demo built to answer one question: can the driving and the racing in an open-wheel game be genuinely simulated by a very small team, rather than approximated? The answer turned outto be yes, so here it is.
One car. One circuit. No menus, no career, no championship. Just the part that had to be proven.
What's actually simulated
The tyres. A load-sensitive Pacejka-style model with a real friction circle, so trail-braking into a corner genuinely costs you lateral grip and locking a front wheel genuinely removes your steering. Peak grip arrives at 5–6 degrees of slip, like a real slick you can feel where the limit is instead of guessing.
The aerodynamics. 2.19 times the car's own weight in downforce at 280 km/h. The car makes 1.7 g at 80 km/h and 4.1 g at 280, measured across the speed range, not asserted.
The physics itself runs at 333 Hz on a native C++ extension.
The AI is a driver, not a spline. It gets the same three inputs you do steering, throttle, brake through the same physics. Nothing about it is on rails, so it can lock a wheel, understeer wide and spin, and it does. It laps Suzuka in 1:38.7. Schumacher's real 1999 pole was 1:37.470. It also races. Give it a rival and it follows without rear-ending, hunts the slipstream, commits to an overtaking line, backs out of a move that isn't going to stick, and covers the side it's being attacked down. The overtaking lines weren't authored they were driven, then measured for where a second car actually fits.
What's in the Demo
- Suzuka, 1999 Layout
- Ferrari F399
- Your lap times, a replay of your last lap, an adjustable setup, and a broadcast camera
- Press "N" and hand the car to the AI to see what it does with it
What it isn't
There's no menu, no career, no championship, no second circuit and no second car. Nothing persists except your setup and your best lap. It is a demonstration that the foundations are real and nothing more than that.
What's next
The full project moves to the 1990 season, and deliberately so. The modern era is covered by the official games; the mid-2000s and the 1980s each have their indie champion. 1990 is genuinely open and it happens to be the better era for what this is trying to be. More entrants than grid slots, so cars could fail to qualify at all. No refuelling, so the race is one long stint on a car that starts heavy and gets lighter. Manual gearboxes on most of the grid. Simple aerodynamics and enormous slipstreams which matters more than it sounds, because this project measured directly that two identical cars have no other way to overtake. The goal isn't a driving simulator with a race attached. It's a **race weekend** the sessions, the pressure, the running order rather than loading a race and that being that. The further Development of the project is now in a seperate itch.io product page. Live now on our profile.
Demo
A basic demo is currently up for download, fully free of charge. Keep in mind the game has evolved since the making of the Demo.
*Windows 64-bit. Unzip and run; no installer. Liveries and names are those of the 1999 season and belong to their owners — nothing here is sold or licensed.*
| Updated | 1 day ago |
| Published | 20 days ago |
| Status | Prototype |
| Platforms | Windows |
| Rating | Rated 4.0 out of 5 stars (1 total ratings) |
| Author | hubstudios |
| Genre | Racing |
| Tags | 3D, f1, grand-prix, racing-wheel |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any), Racing wheel |
| AI Disclosure | AI Assisted, Code |
Download
Development log
- Update 0.1.115 days ago




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